Lisboa January 9 and 10, 2024

inVIDEOGAMES SUMMIT

Discover the fascinating world of video games and extended realities (XR) to generate positive social impact.

Program Day 1. January 9.

Program Day 2. January 10.

Top International Speakers

Activities

Training hours

Get ready to immerse yourself in a unique experience at inVideogames Summit Lisboa 2024! We invite you to discover how video games and extended reality are revolutionizing the way we think and live.

In this exceptional event, we will explore the most innovative and cutting-edge ideas about the transformative power of video games and extended reality in our lives. We will break mental barriers, transform limiting beliefs, and develop valuable skills that will translate into significant emotional well-being.

Did you know that video games can educate in values? You’ll be amazed to see how these fascinating tools can convey inspiring messages and fundamental teachings to build a better society.

At inVideogames Summit Lisboa 2024, we will challenge your perception of what is possible. You will discover that these technologies go beyond entertainment and become allies in improving our lives.

Don’t miss this unique opportunity to be part of a passionate and diverse community. You’ll meet players, innovators, and creatives eager to expand their horizons and explore new limits.

Reserve your spot right now and join the Revolution of Consciousness Through Video Games and Extended Reality at inVideogames Summit Lisboa 2024!. Your transformation begins here!

 

International TOP speakers

Program January 9, 2024

Free admission to all activities

inSummit Talks. January 9, 2024. 9.30 – 12:30 h. 

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9:30 – 9:40 h.

Presentation of inVideogames Summit Lisboa 2024. Day 1.

9:40 – 10.00 h.

Arantzazu Herrador and Carla Bou. Spain.

Entulugar. Virtual reality for preventing violence among teenagers.

10:00 – 10:20 h.

Carla Sousa. Portugal. 

Co-creation of Accessible Games as a Strategy for Social Inclusion.

10:20 – 10:40 h.

Yane Frenski. Bulgaria.

2121. Now civic education can be fun and engaging.

10:40 – 11:20 h.

Coffee break. Netwoking. 

Time to connect with the objective of creating collaborative projects with positive social impact.

11:20 – 11:40 h.

Diogo da Silva. Portugal.

Visionarium. Game-based learning with Minecraft Education.

11:40 – 12:00 h.

Isona Borja. Spain.

Fiction in Gaming. Adressing socio-cultural gaps in the world of video games. 

12:00 – 12:30 h.

All speakers. 

Panel discussion. Q & A. 

inSummit Experiental Activities. January 9, 2024. 14:00 – 17:30 h. 

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09 JANUARY  14:00 – 15:30h.

Entulugar. Preventing Youth Violence through VR and Gamification.

Educational experience to prevent microviolence among teenagers in situations of bullying, cyberbullying, gender violence, and sexual violence through social networks. Explore the transformative potential of virtual reality and gamification tools in fostering empathy.

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Topic: violence prevention.

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Duration: 1,5 hours.

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Addressed to educators and psychologists.

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Facilitators: Arantzazu Herrador and Carla Bou. Spain.

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Language:  English / Spanish. 

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09 JANUARY 14:00- 16:00h.

Minecraft Education in a classroom setting. 

This workshop aims to present the Minecraft Education app and demonstrate, in a hands-on environment, how it can be used by teachers in their teaching practice. During this activity, participants will learn about using the app from the student’s point of view, how to manage a class using Minecraft Education and the pedagogical possibilities that this tool allows. The workshop is held in BYOD (bring your own device) format, with Minecraft Education available for Windows PC, Mac, Android and IOS.

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Topic: STEAM Education.

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Duration: 2 hours. Bring a laptop.

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Addressed to educators and teachers.

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Facilitators: Diogo da Silva. 

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Language:  Portuguese. 

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09 JANUARY  16:00 – 17:30h.

The «Seriousness» of Commercial Games: Learning through Games Designed for «Entertainment»

Often dismissed as mere entertainment, commercial games possess a profound capacity to engage, motivate, and teach. Through interactive discussions and experimentation, participants will explore the concept of «seriousness» within commercial games, dissecting how game design elements intertwine with learning outcomes.

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Topic: Games and education with an emphasis on inclusion and accessibility.

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Duration: 1,5 hours. Bring a laptop.

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Addressed to educators, psychologists, and others working with youth and/or vulnerable populations.

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Facilitators: Carla Sousa. 

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Language:  Portuguese. 

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Program January 10, 2024

Free admission to all activities

inSummit Talks. January 10, 2024. 9:30 – 12:30 h.

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9:30 – 9:40 h.

Presentation of inVideogames Summit Lisboa 2024. Day 2.

9:40 – 10:00 h.

inVideogames Bootcamp. New non-formal, inclusive and intensive training models for the development of serious games. Aimed at people in vulnerable situations.

10:00 – 10:20 h.

Bebiana Moura. Portugal.

Enhance VR. Training and cognitive assessment in virtual reality.

10:20 – 10:40 h.

Mindfulplay. Video games and VR to promote the emotional well-being of children.

10:40 – 11:20 h.

Coffee break. Netwoking. 

Time to connect with the objective of creating collaborative projects with positive social impact.

11:20 – 11:40 h.

How to contribute to greater ubiquity of immersive digital environments for motor and cognitive rehabilitation?

11:40 – 12:00 h.

inVideogames Jam. Empowering teenagers to develop video games for enhancing their own mental health. 

12:00 – 12:30 h.

All speakers. 

Panel discussion. Q & A. 

inSummit Experiental Activities. January 10, 2024. 14:00 – 17:30 h.

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10 JANUARY 14:00- 15:30h

Fiction in gaming.  Bringing our children closer to alternative forms of play.

We will experience how a video game club session works: we will play together, in community, and discuss the specifics of the work that make it suitable for promoting new perspectives in our children, expanding aesthetic horizons, and fostering a critical spirit. The workshop is held in BYOD (bring your own device) format.

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Topic: video games and education.

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Duration: 1,5 hours. Bring a laptop.

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Addressed to professionals related to the world of video games and education.

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Facilitators: Isona Borja, Guillem Álava and Dani Capelleras.

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Language:  English / Spanish. 

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10 JANUARY  14:00 – 15:30h.

Virtual Reality activities and games for motor and cognitive rehabilitation.

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Topic: virtual reality and rehabilitation.

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Duration: 1,5 hours.

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Addressed to health professionals and those interested in the topic.

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Facilitators : Micaela Fonseca, Ana Pinha and Filipe Pinto.

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Language:  Portuguese. 

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Addressed to

Youth and students

With interests related to video games, technology, art, psychology, education and health.

Educators and trainers

Interested in developing both technical and soft skills.

Mental health professionals

Interested in innovation in mental health and training.

Gamers and technologists

Experts in videogame development and virtual reality.

Promoters and partners

for enhanced learning and growth

The “inVideogames Summit” project is co-financed by the European Union. The opinions and points of view expressed on this website are solely those of its authors “Agama Interactive” “Delaguila” and Elemento” and do not necessarily reflect those of the European Union or those of the Spanish Service for the Internationalization of Education (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them.

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