Terrassa November 22 and 23 2023

inVIDEOGAMES SUMMIT

Discover the fascinating world of video games and extended realities (XR) to generate positive social impact.

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Program Day 1

Program Day 2

Top Speakers

Activities

Training hours

Get ready to immerse yourself in a unique experience at inVideogames Summit 2023! We invite you to discover how video games and extended reality are revolutionizing the way we think and live.

In this exceptional event, we will explore the most innovative and cutting-edge ideas about the transformative power of video games and extended reality in our lives. We will break mental barriers, transform limiting beliefs, and develop valuable skills that will translate into significant emotional well-being.

Did you know that video games can educate in values? You’ll be amazed to see how these fascinating tools can convey inspiring messages and fundamental teachings to build a better society.

At inVideogames Summit 2023, we will challenge your perception of what is possible. You will discover that these technologies go beyond entertainment and become allies in improving our lives.

Don’t miss this unique opportunity to be part of a passionate and diverse community. You’ll meet players, innovators, and creatives eager to expand their horizons and explore new limits.

Reserve your spot right now and join the Revolution of Consciousness Through Video Games and Extended Reality at inVideogames Summit 2023!. Your transformation begins here!

 

Program NOV 22. Education

Free admission to all activities

inSummit Talks. Education. 9:30 – 14:00h.

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9:30 – 9.40 h.

Frank del Aguila Espejo. 

Presentation of inVideogames Summit 2023. Day 1. 

9:40 – 10:00 h.

Arantzazu Herrador. 

Entulugar. Virtual reality for preventing violence among teenagers.

10:00 – 10:20 h.

Jonathan Dykes. 

VR4ll. Immersive english learning. Enhancing language skills.

10:20 – 10:40 h.

Oscar García Pañella. 

Implementing a Serious Games Lab: Lessons Learned. 

10:40 – 11:00 h.

David Fernández. 

What do our children play?

11:00 – 11:20 h.

Gisela Vaquero. 

The situation of women in the video game and tech industry.

11:20 – 11:40 h.

Jorge R. López Benito.

Extended Reality in education, the next frontier in learning experiences. Metaclass Studio. 

11:40 – 12:10 h.

Coffee break.  Networking. 

12:10 – 12:30 h.

Isona Borja. 

Ficció en joc. Addressing socio-cultural gaps in the world of video games.

12:30 – 12:50 h.

Nico Chiari.

The possibilities of Minecraft as a teaching tool in the educational environment.

12:50 – 13:10 h.

Josep Rodríguez Montserrat. 

Video games and VR to promote the emotional well-being of children. Mindfulplay.

13:10 – 13:30 h.

Yane Frenski. 

2121. Now civic education can be fun and engaging.

13:30 – 14:00 h.

All speakers.

Panel discussion. Q&A. 

inSummit Experiential Activities. 15:00 – 19:00h.

22 NOV 15:00 – 17:00 h.

Entulugar. Preventing Youth Violence through VR and Gamification.

Educational experience to prevent microviolence among teenagers in situations of bullying, cyberbullying, gender violence, and sexual violence through social networks. Explore the transformative potential of virtual reality and gamification tools in fostering empathy.

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Topic: violence prevention.

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Duration: 2 hours.

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Addressed to educators and psychologists.

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Facilitators: Arantzazu Herrador and Patri Rodriguez. 

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22 NOV 15:00 – 17:00 h.

Metaclass Studio. The portal to the education metaverse through augmented reality.

Experience ‘Playing with Protons Goes Digital,’ offering Generation Z more interactive and immersive STEAM learning experiences.

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Topic: STEAM education.

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Duration: 2 hours. Bring a laptop and a smartphone.

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Addressed to teachers.

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22 NOV 15:00 – 18:00 h.

Learning through play with Minecraft Education.

Discover how to use the educational version of the famous video game Minecraft to create interactive learning experiences that facilitate the acquisition of knowledge and the development of social skills among young people.

You will learn the foundational steps in Minecraft Education and the creation of collaborative learning challenges.

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Topic: STEAM education.

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Duration: 3 hours. Bring a laptop with Minecraft education installed.

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Addressed to people related to the world of video games and education.

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Facilitator: Nico Chiari.

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22 NOV 18:00 – 19:30 h.

What do our children play, and how can we approach them?

Discover the keys to building families, educational spaces, and happy environments around video games. Together, we’ll remember how learning through play is essential for the growth and development of every individual, and how video games can be a valuable and complementary tool in this process.

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Topic: video games and familiy.

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Duration: 1,5 hours.

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Addressed to Any adult who wants to improve their relationship with video games and children.

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Facilitator: David Fernández.

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Program NOV 23. Health.

Free admission to all activities

inSummit Talks. Health. 9:30 – 14:00h.

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9:30 – 9.40 h.

Frank del Aguila Espejo. 

Presentation of inVideogames Summit 2023. Day 2. 

9:40 – 10.00 h.

Sofía Seinfeld. 

Virtual Reality as a tool to improve empathy. 

10:00 – 10.20 h.

Laura Millán and Meritxell Jiménez. 

SIMOONS. Online Simulation Center. Video games for training.

10:20 – 10.40 h.

Álvaro González. 

REVIVR. Reminiscence and VR to promote the emotional well-being of elderly.

10:40 – 11.00 h.

Pedro Omedas. 

Experience in the use of XR technologies for the development of innovative applications in the health area.

11:00 – 11:20 h.

Noelia Lago. 

Panoramix. An experience in the use of video games for the detection of cognitive decline.

11:20 – 11:40 h.

Marta Jiménez.

Study protocol for a low intensity intervention, using VR, to improve mental health during pregnancy.

11:40 – 12:10 h.

Coffee break.  Networking. 

12:10 – 12:30 h.

Carles Cunill and Frank del Aguila. 

inVideogames Jam. Empowering teenagers to develop video games for enhancing their own mental health. 

12:30 – 12:50 h.

Jordi Gonzalvo. 

Recorda amb el Barça. Video games and virtual reality to improve the emotional well-being of people with early stages of dementia.

12:50 – 13:10 h.

To be determined. 

To be determined. 

13:10 – 13:30 h.

Elena Maestre and Daniel Hurtado. 

Creating the narrative for a serious game. Where do I start?

13:30 – 14:00 h.

All speakers.

Panel discussion. Q&A. 

inSummit Experiential Activities. 15:00 – 19:00h.

23 NOV 15:00 – 17:00 h.

REVIVR. Reviving Memories. VR and Reminiscence for the elderly.

Embracing the Past, Enriching the Present. An Immersive Exploration of Virtual Reality and Reminiscence Techniques to Enhance Emotional Well-being in Individuals in the Late Stages of Life.

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Topic: emotional well-being.

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Duration: 2 hours.

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Addressed to pyschologists and occupational therapists.

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Facilitator: Álvaro González.

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23 NOV 15:00 – 16:00 h.

SIMOONS. Online Simulation Center.

In this workshop, you will discover how to create customized simulation scenarios to address specific clinical situations. You will gain an understanding of the benefits and limitations of online simulation and how they can be applied in your field of work. Throughout the workshop, you’ll have the opportunity to experience how SIMOONS can enhance training and clinical decision-making in a virtual environment.

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Topic: videogames for training.

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Duration: 1 hour. Bring your laptops.

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Addressed to healthcare professionals, investors, video games developers, and universities.

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23 NOV 16:00 – 18:00 h.

Creating interactive narrative games with Twine.

You will learn to design and create multiple development interactive narratives using Twine.

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Topic: serious games.

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Duration: 2 hours. Bring laptop.

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Addressed to Game designers, writers, storytellers, scriptwriters, healthcare professionals interested in the world of serious games.

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23 NOV 17:00 – 18:00 h.

Recorda amb el Barça demo workshop. 

Unlocking cherished memories for individuals in the early stages of dementia by connecting them with the iconic moments, goals, matches, and titles of FC Barcelona that have left a lasting imprint on their lives.

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Topic: reminiscence.

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Duration: 1 hour.

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Addressed to to pyschologists and occupational therapists.

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Addressed to

Youth and students

With interests related to video games, technology, art, psychology, education and health.

Educators and trainers

Interested in developing both technical and soft skills.

Health professionals

Interested in innovation in mental health and training.

Gamers and technologists

Experts in videogame development and virtual reality.

Promoters and partners

for enhanced learning and growth

Where

Cambra de Comerç de Terrassa.

C/ Blasco de Garay, 29-49. Google Maps.

How to arrive?

  • By car from Barcelona and Manresa. Exit 21 of the C-58.
  • By metro from Barcelona. Stop «Terrassa Rambla» S1 FGC.
  • By train from Manresa. R4 Renfe to «Terrassa Estació del Nord» + S1 FGC to «Terrassa Rambla».

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